This is the live document that sets out guidelines for how to be a successful member of the Blankhans team. We constantly iterate on our processes, so expect this to change from time to time. This most recent version was updated in July 2021.
“Blankhans partners with players to create a space that is seeking to be their digital hang-out place, no matter in which mood they are. We are operating a live service in the leanest way possible.”
“To be a sustainable business that creates happiness to the fellowship of founders, employees and players”
We aim to create a very small team of games business ninja. In such a small team, everyone needs to be hands-on and empowered to autonomy, responsibility, and ownership of their craft.
We share and communicate our work openly. We know that only providing and receiving honest feedback from colleagues and players will forge our craft to be outstanding. Everyone’s voice is valuable. We live and breathe for the happiness our art provides to people. In our world, expertise, passion, and data speak louder than senior titles or tenure.
Crafting something so special with so little people and resources is a challenge like a masterpiece. We need your leadership and initiative to be successful. We do the daily hustle as we know that only by doing things get created. We understand that only with a healthy integration of work into our lives can we achieve great things. We understand that iteration is the fastest way to success and that success implies constant learning, failures, and triumph. We desire challenges. Every day.
This is Blankhans. A business. A family. Crafting virtual worlds that are here to stay.
“Remote First means that we are intentional about our processes, technology, operations and culture, to make it feel equally productive, inclusive and fun to work at Blankhans regardless of location”
We are Remote First in order to:
We build all our systems and processes assuming everyone is remote. We use office facilities as shared work and meeting spaces for those who need it or prefer it over working from home. You should choose your location based on what is most comfortable for you and your loved ones.
“Successfully working from home is a skill, just like programming, designing or writing. It takes time and commitment to develop that skill”
– Alex Turnbull, CEO of Groove
This document does not define an end-state. It reflects our iterative quest to constantly get better and better at working together as a team, wherever we are.
We do understand that creative processes and especially game making are extremely hard. We do realize that “being in a room” has its unique advantages. Therefore we do acknowledge that we are on a journey to find a way how we can replace physical offices. We know that this is particularly hard in the art of game making.
We know that we have to iterate on these guidelines on an ongoing basis. We will learn things that work and that don’t work. Our commitment is not to this exact way of working, our commitment is to iterate on finding the best way of working. Which must be remote.
Being a remote-first organization puts extra pressure on good communications and leadership hygiene. This is how we lead.
We are here to create worlds in which people have enough flexibility to experience the gameplay that fits their current mood. We will create these together with our partners, our colleagues and our players. It is in our DNA to reach as many people as possible, this is why our live services are free to play and multi platform. All of that in the most iterative way.
We are a lean company. We try to reach high standards with as little effort as reasonably possible.
We create experiences that fit the various moods of our players and reach them where they are.
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